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Sage Miller

game design

Bunny Skate

Fall 2016, 6-person group project

Primary Role: Level Design, Project Manager

Secondary Role: Art Lead, Audio Design


How Far Can You Skate?

Bunny Skate is an “endless slider” designed for iOS and Android mobile devices.

Dream Racer

Summer 2016 – Summer 2017Games for Entertainment and Learning Lab

Primary Role: Level Design

Secondary Role: Game Design, Audio Design


Stealth Learning

Dream Racer is a mobile racing game designed to subtly teach teenagers good financial habits.

Match One

Summer 2017, 2-person independent project

Primary Role: Game Design

Secondary Role: Art Lead, Project Manager


Find the Match!

Match One is a fast-paced matching game designed for iOS and Android mobile devices. Play by yourself or against a friend to try and find as many matches as possible before time runs out!

Going Postal

Spring 2016, 5-person group project

Primary Role: Level Design

Secondary Role: Environment Art, Audio


Mailman Mayhem

Going Postal is a lane-based endless runner. Take control of a mail truck and drive as far as you can!

Third place winner of 2016 Capital City Film Festival


Spring 2017, 1-person side project

Primary Role: Gameplay & Systems Programming


First-Person VR Punching!

Puncher is an endless VR punching game designed for the HTC Vive. The player must punch orange enemies with their orange hand and punch purple enemies with their purple hand. Hitting three incorrect enemies ends the game and records the player’s score.

Gameplay video coming soon!

Spell Swipe

Spring 2017, 9-person group project

Primary Role: Producer

Secondary Role: Game Design, Technical Design


The Army of Darkness Approaches!

Swipe spells to destroy enemies! Cast powerful combos by hitting multiple enemies with a single swipe.

This game was created for my Game Design capstone class, we had the pleasure of being mentored by several members from Deep Silver Volition!


Software Skills